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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-attribs">Public 属性</a> &#124;
<a href="class_o_n___bezier_cage-members.html">所有成员列表</a>  </div>
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<div class="title">ON_BezierCage类 参考</div>  </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a6b89400f9b0cfb150fdce38da9f376eb"><td class="memItemLeft" align="right" valign="top"><a id="a6b89400f9b0cfb150fdce38da9f376eb"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>ON_BezierCage</b> (int dim, bool is_rat, int order0, int order1, int order2)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_BezierCage</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int order0, int order1, int order2)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_BezierCage</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *box_corners, int order0, int order1, int order2)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_BezierCage</b> (const <a class="el" href="class_o_n___bezier_cage.html">ON_BezierCage</a> &amp;src)</td></tr>
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<a class="el" href="class_o_n___bezier_cage.html">ON_BezierCage</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___bezier_cage.html">ON_BezierCage</a> &amp;src)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;text_log) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Dimension</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (int dim, bool is_rat, int order0, int order1, int order2)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int order0, int order1, int order2)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Create</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> *box_corners, int order0, int order1, int order2)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Destroy</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Read</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;archive)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Write</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;archive) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetBBox</b> (double *boxmin, double *boxmax, int bGrowBox=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double sin_angle, double cos_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Translate</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;translation_vector)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Scale</b> (double scale_factor)</td></tr>
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<a class="el" href="class_o_n___interval.html">ON_Interval</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Domain</b> (int) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Evaluate</b> (double r, double s, double t, int der_count, int v_stride, double *v) const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>PointAt</b> (double r, double s, double t) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsRational</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsSingular</b> (int) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CVSize</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Order</b> (int) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Degree</b> (int) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCV</b> (int i, int j, int k, ON::point_style, const double *)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCV</b> (int i, int j, int k, const <a class="el" href="class_o_n__4d_point.html">ON_4dPoint</a> &amp;hpoint)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCV</b> (int i, int j, int k, ON::point_style, double *) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCV</b> (int i, int j, int k, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCV</b> (int i, int j, int k, <a class="el" href="class_o_n__4d_point.html">ON_4dPoint</a> &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ZeroCVs</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeRational</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeNonRational</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ReserveCVCapacity</b> (int cv_capacity)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public 属性</h2></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_dim</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_is_rat</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_order</b> [3]</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv_stride</b> [3]</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv_capacity</b></td></tr>
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double *&#160;</td><td class="memItemRight" valign="bottom"><b>m_cv</b></td></tr>
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</table>
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